Changes for v0.94
Edit:
To keep up with tradition, some debug info was left, inadvertently, turned on in the final boss. This has been removed on 0.94_fix
- Several changes in many stages, to decrease difficulty, including the addition of Clock items.
- Blocked off a few sections and reduced the size of some corridors in stage 25, so the player can no longer evade the boss.
- Removed some background decorations in stage 85, so spikes are more easily identifiable.
- Fix for George dialog and sprite, at the end of Path B.
- Timeout in secret paths now brings player back to the equivalent stage in the main campaign, not a gameover.
- Fix for stage B10 flood not killing player.
- Decreased stage 50 boss health to 2, down from 3. Added a symmetrical move attack, to the left side of the screen.
- Changed vertical screen wrap effects to pixel, instead of block based.
- Increased secret paths initial time to 60 seconds, up from 30.
- Possible fix for stage 100 boss getting stuck after a hit.
Besides the usual Gameboy ROM file, an Analogue Pocket ROM file will also be available from now on.
Still looking into bugs reported for stage 75 continuing to scroll, even after player death.
Files
Get Olly for Gameboy Color (v0.95)
Olly for Gameboy Color (v0.95)
Olly
Status | Released |
Author | FeverishToast |
Genre | Action, Platformer |
Tags | Arcade, Fast-Paced, Game Boy, gameboycolor, Game Boy ROM, gbstudio, ostrich, watermelon |
Languages | English |
More posts
- Changes for v0.952 days ago
- Changes for v0.9214 days ago
- Changes for v0.9117 days ago
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